Esports sees uptick in business with more people at home
SEATTLE — As people abide by stay at home orders, there’s one industry that’s seeing an uptick in business, and that’s eSports.
Super League Gaming saw new registered users grow by 20% in March, according to new figures released by the company. In the months before the COVID-19 crisis new users grew 6-7%.
Roughly nine million hours of game play was logged in the first quarter of 2020, including five million hours in March alone. Minehut, Super League’s Minecraft community, is currently on pace to see more than 600,000 players in the month of April. The 24/7 gaming portal does require players to agree to a sportsmanship code of conduct.ESports sees uptick in business with more people at home
Esports sees uptick in business with more people at home (Part 1)
“Why parents like it so much is that enables you to create a private server for your son or daughter and what that means is that you know exactly who they’re playing with inside that kind of virtual room you’ve created for them and that’s just a better way to game to know who’s on the other side of that game,” said Ann Hand the CEO of Super League Gaming.
Online gaming has gotten so popular that universities now offer eSports scholarships. Hand says she sees her company as the antidote to screen time.
“If your son or daughter is going to be gaming, don’t you want them to be doing it with a team structure?” said Hand. “Don’t you want them to learn about winning and losing and dusting themselves off and being resilient?”