The University of New Haven announced today that it is establishing a comprehensive academic curriculum in esports management that will be the first of its kind to be part of a business curriculum accredited by AACSB International, an accreditation that places the University’s College of Business among the top five percent of business schools worldwide.
The introduction of the University’s esports curriculum will begin with the launch of a concentration in esports management as part of the University’s bachelor’s degree in business management. The new concentration will begin enrolling students for the fall of 2020.
In addition, the University will create an interdisciplinary undergraduate program in esports and a companion master’s program in esports and technology, the first such graduate program in the U.S. A 2,500-square-foot esports training and competition center is a centerpiece of the University’s $35 million Bergami Center for Science, Technology, and Innovation, scheduled to open in the spring of 2020.
“The esports industry is one of the fastest growing in the world,” said University of New Haven President Steven H. Kaplan, Ph.D. “Developing these in-demand, unique academic opportunities at both the undergraduate and graduate levels will enable the University to maximize the interdisciplinary strengths of our programs in business, technology, engineering, and computer science, creating a pioneering opportunity for our students that will prepare them to be the future leaders of the esports industry.”
“The esports industry is one of the fastest growing in the world.”Steven H. Kaplan, Ph.D.
According to the Global Esports Market Report published by Newzoo, esports industry revenue this year will exceed $1 billion, with global revenues predicted to reach $3.2 billion by 2022. In North America, the world’s largest esports market, revenue in 2019 is expected to reach nearly $410 million, with estimates of an increase to $700 million by 2022.
Distinguishing the University’s esports program is the opportunity for students to study esports management while participating in a comprehensive business-based curriculum accredited by AACSB.