Industry Demographics

In 2020, there were 435 million people viewing esports worldwide.

FIGURE 1. Esports Viewership in the U.S. and Globally
 United StatesGlobal
Total26 million435 million
Adults16 million225 million
Teens10 million210 million

The growth of the number of people viewing esports worldwide has exploded over the years.

FIGURE 2. Number of Esports Viewers (2016-2024)
YearEsports Viewers
2016160 million
2017192 million
2018222 million
2019397 million
2020435 million
2021*474 million
2024*577 million  

*Predicted values

Esports revenue in 2021 will grow 6% higher than 2020 and will reach an almost $1.2 billion value.

FIGURE 3. Esports Revenue (2019-2021)
 201920202021*
Merchandise, Tickets & Game Publisher Fees$199 million$238 million$271 million
Brand Investment Revenue$843 million$862 million$891 million
Total Revenue$1,042 million$1,100 million$1,162 million