In 2020, there were 435 million people viewing esports worldwide.
FIGURE 1. Esports Viewership in the U.S. and Globally | ||
United States | Global | |
Total | 26 million | 435 million |
Adults | 16 million | 225 million |
Teens | 10 million | 210 million |
The growth of the number of people viewing esports worldwide has exploded over the years.
FIGURE 2. Number of Esports Viewers (2016-2024) | |||
Year | Esports Viewers | ||
2016 | 160 million | ||
2017 | 192 million | ||
2018 | 222 million | ||
2019 | 397 million | ||
2020 | 435 million | ||
2021* | 474 million | ||
2024* | 577 million |
*Predicted values
Esports revenue in 2021 will grow 6% higher than 2020 and will reach an almost $1.2 billion value.
FIGURE 3. Esports Revenue (2019-2021) | |||
2019 | 2020 | 2021* | |
Merchandise, Tickets & Game Publisher Fees | $199 million | $238 million | $271 million |
Brand Investment Revenue | $843 million | $862 million | $891 million |
Total Revenue | $1,042 million | $1,100 million | $1,162 million |