Covid-19 Esports Series: Keeping students in the game
The Academic Esports Conference & Expo is providing technology, academic and esports leaders and professionals with guidance to help navigate the Covid-19 pandemic impacting schools and colleges across the nation. We understand this is a very difficult and unforeseen time in the lives of all educators. As we all work through this together, we are collecting useful insights and strategies from upcoming Academic Esports Conference speakers; plus our magazines, District Administration and University Business, are keeping on top of all the developments and passing helpful information on to you here.
This week, Ryan Rogers, Associate Professor and Academic Coordinator of Esports Programs at Butler University who wrote the book How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society, offers impactful tips to keep game time relevant during this remote learning period as students and children spend more time in front of a screen playing games:
- Keep playing and play more. To know esports or to improve at them, you need to play and practice those games. Currently, esports can be played while many other things can’t take place. If you don’t understand Multiplayer Online Battle Arena games such as League of Legends, this is a great opportunity to learn. If you want to get better with a new Overwatch character, now is the time. This experience will make you better informed and a more valuable voice in the industry. Likewise, don’t suspend existing competition. In fact, create more opportunities for competition in the meantime.
- Direct people to esports content: In the wake of mass cancelation of traditional sports, now is the time to create new and loyal esports fans. Many traditional sports fans are hungry for content, and they may be willing to check out esports to fill that gap. However, for many of these people, there are fundamental barriers to entry. Potential fans don’t have a clue how to find an esports competition or which ones are of interest to them. If esports are marketed properly at this point, there could be long-standing gains for the industry.